Whispers in the Dark
Character traits are essentially half-feats that help customize your background and tie it to the themes and events of a particular adventure. Each character should begin play with two traits, one of which may be selected from the Whispers in the Dark Campaign traits below.
Campaign traits are tailored to a specific Campaign and give your character a built-in reason to begin the first adventure in a new campaign. Campaign traits assume a lot more about your character’s backstory than do normal traits, and they are meant to help serve as inspiration for a player working to create a detailed and interesting history for your character. You have a certain amount of leeway in adjusting a campaign trait’s expected backstory once you’ve selected the trait that’s right for you; just be sure to get the DM’s approval before you run with a modified history.
All of the following traits revolve around ways your characters may know the late Professor Petros Lorrimor, whose funeral draws you to Ravengro, and whose final will and testament launches the Whispers in the Dark Campaign.
You can take a look at these traits to get a general, spoiler-free idea of the types of foes and challenges your character might encounter over the course of the Campaign.
Knowing that there are going to be elements of horror-tainted landscapes, secret societies, foul plots, ancient magic, politics, and the like should help you build a character that fits more organically into the campaign you’re about to join.